On 9/13/12 11:39 AM, "Paul T. Bauman" <ptbau...@gmail.com> wrote:

> would be fine but would require we create a libmesh directory inside each of
> our current subdirectories, and it is the only thing in there.  So we'd have
> 
> include/base/*    -> include/base/libmesh/*
> include/enums/* -> include/enums/libmesh/*
> ...
> 
> You shouldn't need to do this in the source. We could retain the current
> directory infrastructure in the source and use the build system to install
> everything in $LIBMESH_INSTALL/include/libmesh/

Well, that assumes we have a 'make install' - which only exists in automake
now...

But even then when we are building the library internally to the build
system and the header files have not been redistributed by an install rule
we'd need to be able to find them, which I think would require a move as
described, right?  Enough of us develop libMesh and apps I'd hate to have to
mentally say

#include "dof_map.h"

when editing libmesh source files but have to switch to

#include "libmesh/dof_map.h"

when using the external API...

-Ben




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