Quick question about MeshCommunication::allgather()... it looks like it is
doing an all-to-all broadcast.. is that true?
We utilize this in the output system when we're trying to output a
ParallelMesh using a serial format (like Exodus). In that case we really
don't need the mesh on _every_ processor.... only on processor 0.
It would be better to use something like
MeshCommunication::localize_to_one() to bring the mesh down to processor 0
and output it then get rid of the remote elements again (like what
MeshSerializer does, but not all-to-all).
Does that make sense to you guys?
I understand that we shouldn't really be using a serial output format with
ParallelMesh... but there are times when it's going to happen so no reason
to be so wasteful ;-)
Derek
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