> On Mar 5, 2016, at 1:12 AM, Giorgio Bornia <giorgio.bor...@gmail.com> wrote:
> 
> My starting point is a fine mesh of a real geometry that was generated by 
> someone else.
> To be more precise, what I have is an STL geometry of a surface which is made 
> of rather fine triangles.
> I have an algorithm to generate the mesh in the volume enclosed by the 
> surface, but this volume mesh will be very fine, as it starts from a fine STL 
> file.
> 
> So, I was thinking of coarsening the STL first (at least where I need less 
> resolution, say in flatter regions)
> and rerun my algorithm, which will then create a coarser mesh.
> 
> I need a mesh as coarse as possible to begin with, because I am building 
> geometric multigrid operators on it,
> so I start from a coarse level and I build projections (I will then get the 
> restrictors as transposes).
> 
> Any suggestions?

I just heard a talk that mentioned GRUMMP from UBC.  


http://tetra.mech.ubc.ca/GRUMMP/

It is supposed to do volume preserving coarsening, and the speaker was using it 
for MG type methods.  I haven't used it myself though.
------------------------------------------------------------------------------
_______________________________________________
Libmesh-users mailing list
Libmesh-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/libmesh-users

Reply via email to