Cool link John, I may need something like that myself... I wonder if it has
a volume preserving meshing capability...
On Sat, Mar 5, 2016 at 9:00 AM John Peterson <jwpeter...@gmail.com> wrote:

>
>
> > On Mar 5, 2016, at 1:12 AM, Giorgio Bornia <giorgio.bor...@gmail.com>
> wrote:
> >
> > My starting point is a fine mesh of a real geometry that was generated
> by someone else.
> > To be more precise, what I have is an STL geometry of a surface which is
> made of rather fine triangles.
> > I have an algorithm to generate the mesh in the volume enclosed by the
> surface, but this volume mesh will be very fine, as it starts from a fine
> STL file.
> >
> > So, I was thinking of coarsening the STL first (at least where I need
> less resolution, say in flatter regions)
> > and rerun my algorithm, which will then create a coarser mesh.
> >
> > I need a mesh as coarse as possible to begin with, because I am building
> geometric multigrid operators on it,
> > so I start from a coarse level and I build projections (I will then get
> the restrictors as transposes).
> >
> > Any suggestions?
>
> I just heard a talk that mentioned GRUMMP from UBC.
>
>
> http://tetra.mech.ubc.ca/GRUMMP/
>
> It is supposed to do volume preserving coarsening, and the speaker was
> using it for MG type methods.  I haven't used it myself though.
>
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