Awesome, thanks to all, I'll give you guys some feedback if I come up with
something interesting.

On Sat, Mar 5, 2016 at 10:27 AM, Derek Gaston <fried...@gmail.com> wrote:

> Cool link John, I may need something like that myself... I wonder if it
> has a volume preserving meshing capability...
> On Sat, Mar 5, 2016 at 9:00 AM John Peterson <jwpeter...@gmail.com> wrote:
>
>>
>>
>> > On Mar 5, 2016, at 1:12 AM, Giorgio Bornia <giorgio.bor...@gmail.com>
>> wrote:
>> >
>> > My starting point is a fine mesh of a real geometry that was generated
>> by someone else.
>> > To be more precise, what I have is an STL geometry of a surface which
>> is made of rather fine triangles.
>> > I have an algorithm to generate the mesh in the volume enclosed by the
>> surface, but this volume mesh will be very fine, as it starts from a fine
>> STL file.
>> >
>> > So, I was thinking of coarsening the STL first (at least where I need
>> less resolution, say in flatter regions)
>> > and rerun my algorithm, which will then create a coarser mesh.
>> >
>> > I need a mesh as coarse as possible to begin with, because I am
>> building geometric multigrid operators on it,
>> > so I start from a coarse level and I build projections (I will then get
>> the restrictors as transposes).
>> >
>> > Any suggestions?
>>
>> I just heard a talk that mentioned GRUMMP from UBC.
>>
>>
>> http://tetra.mech.ubc.ca/GRUMMP/
>>
>> It is supposed to do volume preserving coarsening, and the speaker was
>> using it for MG type methods.  I haven't used it myself though.
>>
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>


-- 
Giorgio Bornia, Ph.D.
Assistant Professor
Department of Mathematics and Statistics
Texas Tech University
Lubbock, TX 79409-1042
phone: +1 806.834.8754
fax:     +1 806.742.1112
website: http://www.math.ttu.edu/~gbornia
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