You're among friends here, Suezanne. :-) This is a No Troll zone. :-)
On 8/1/06, SuezanneC Baskerville <[EMAIL PROTECTED]> wrote:
Perhaps the client asset keys could be used?
such as avatar_away.bvh fd037134-85d4-f241-72c6-4f42164fedee
see the LSL wiki at http://secondlife.com/badgeo/wakka.php?wakka=ClientAssetKeys
I am not one a programmer like the bulk of the folks on the newsgroup so if this is stupid please don't dump one me.On 31/07/06, Michael Kron (RIT Student) <[EMAIL PROTECTED]> wrote:Thanks Jesse. Another question, where can I get some animations? I made a silly simple one in Avimator, but I can't upload it because that costs L$, which I have none of. Is there some way to access the default animatoin LLUUIDs, that are used in the gestures?
John mentioned a while ago that there is a way to browse through one's inventory via code, but since my animations folder appears empty, would there by anything there?
________________________________
From: [EMAIL PROTECTED] on behalf of Jesse Nesbitt
Sent: Mon 7/31/2006 11:36 AM
To: Development list for libsecondlife
Subject: Re: [libsecondlife-dev] Animations and packets...
On 7/31/06, Michael Kron (RIT Student) <[EMAIL PROTECTED]> wrote:
>
> By the way, is Analyst something you guys wrote or is it a third party tool? And if so, where can I grab it? It sounds like that is the best way to get a look at the packets coming to and fro, based on what you've shown me.
Analyst is a part of the SLProxy project/tree/whatever and can be
checked out from SVN in the trunk/applications/SLProx directory
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