ChatFromViewerPacket p = new ChatFromViewerPacket(); p.AgentData.AgentID = myAgentID; p.AgentData.SessionID = mySessionID; p.ChatData.Message = "hello, simulator" p.ChatData.Type = 1; p.ChatData.Channel = 0;
I'm curious how the packets that have 0=>* fields would work, like InventoryDescendants.
p.Items[x].Name ? and if we had to construct such a packet p.Items = new p.Items[y]; ??? -- Mike Cortez AKA Static Sprocket _______________________________________________ libsecondlife-dev mailing list [email protected] https://mail.gna.org/listinfo/libsecondlife-dev http://www.libsecondlife.org/
