ChatFromViewerPacket p = new ChatFromViewerPacket();
p.AgentData.AgentID = myAgentID;
p.AgentData.SessionID = mySessionID;
p.ChatData.Message = "hello, simulator"
p.ChatData.Type = 1;
p.ChatData.Channel = 0;


I'm curious how the packets that have 0=>* fields would work, like InventoryDescendants.

p.Items[x].Name ?


and if we had to construct such a packet

p.Items = new p.Items[y];  ???

--
Mike Cortez
AKA
Static Sprocket

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