Hello

Ok quick note.... And I apologize for not sending this email out sooner. Looking at the AgentUpdate packets, these go from viewer->sim. It looks like the ControlFlags are a bitmask value representing various control states. I managed to make my avatar jump around and twitch a bunch. The catch is that reverse engineering the actual values is a pain in the prim. Ideally LL would be able to cough up some information on how this value is created. I know that unfortunately I do not have the time to devote to reverse engineering it.

Cheers

Jonathan Freedman

VP Operations

Pleiades Consulting

(o) 902-444-4335 x400



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