Or both!
On 9/21/06, Baba <[EMAIL PROTECTED]> wrote:
Jesse Nesbitt wrote:
> I might play with this on the weekend, avatar movement code is sorely
> needed.
>
> On 9/21/06, Jonathan Freedman <[EMAIL PROTECTED]> wrote:
>> Hello
>>
>> Ok quick note.... And I apologize for not sending this email out sooner.
>> Looking at the AgentUpdate packets, these go from viewer->sim. It
>> looks like
>> the ControlFlags are a bitmask value representing various control
>> states. I
>> managed to make my avatar jump around and twitch a bunch. The catch
>> is that
>> reverse engineering the actual values is a pain in the prim. Ideally LL
>> would be able to cough up some information on how this value is
>> created. I
>> know that unfortunately I do not have the time to devote to reverse
>> engineering it.
>>
>> Cheers
>>
>>
>> Jonathan Freedman
>>
Or, we could put it in our Help Wanted section on the wiki ;0
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--
--Jesse
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