Jesse Nesbitt wrote:
I might play with this on the weekend, avatar movement code is sorely needed.

On 9/21/06, Jonathan Freedman <[EMAIL PROTECTED]> wrote:
Hello

Ok quick note.... And I apologize for not sending this email out sooner.
Looking at the AgentUpdate packets, these go from viewer->sim. It looks like the ControlFlags are a bitmask value representing various control states. I managed to make my avatar jump around and twitch a bunch. The catch is that
reverse engineering the actual values is a pain in the prim. Ideally LL
would be able to cough up some information on how this value is created. I
know that unfortunately I do not have the time to devote to reverse
engineering it.

Cheers


Jonathan Freedman

Or, we could put it in our Help Wanted section on the wiki ;0

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