If I recall correctly, someone was working on LSO compiling, I think that there are some good documentation on it in the wiki. CIL uploads are not permitted so far, since only Orientation Island runs Mono. There are lex files floating arround somewhere for parsing LSL, check the forums. You probably should use Visual Studio, as it is much less bloated than Eclipse and Intelisense rocks.
On 10/29/06, Jonathan <[EMAIL PROTECTED]> wrote:
Hello, I have an interest to write the LSO compiler. Most likely, it'll evolve into a CIL compiler also. Please write me down as a contact for this interest. I've written just-in-time VMs from scratch, so only the parser code itself would need study and the means to use libsecondlife. I've read there was some older attempt at a LSL parser. It may be a good reference, but it is unlikely I'll use bison as the parser itself. An LR atomata model will help the movement from LSO to CIL if needed. I have a Linux & Windows development platform. I do not use Visual Studio, as I prefer Eclipse In case you wonder, I use GCC to make elf files or to cross-compile to win32 under Linux. The wiki stated that the LSO compiler is a future release at the time this is written, so I figured this is a good start. Any help on how to test the LSO uploads and not break a sim by accident is welcome! -- _______________________________________________ libsecondlife-dev mailing list libsecondlife-dev@gna.org https://mail.gna.org/listinfo/libsecondlife-dev http://www.libsecondlife.org/
-- --Jesse _______________________________________________ libsecondlife-dev mailing list libsecondlife-dev@gna.org https://mail.gna.org/listinfo/libsecondlife-dev http://www.libsecondlife.org/