Using OpenGL instead of DirectX would be like using Java instead of C#... i.e. only do so if you like punishment.
On 10/30/06, Hugh Perkins <
[EMAIL PROTECTED]> wrote:
> Glad libSL is written in C#. One cool thing about Java, though, is the Java3D library... I wish C# had a simple, straightforward graphics engine like that. (Although Windows Presentation Foundation might be the answer... gonna test this week).
You can use standard OpenGL in C#, see Tao.OpenGl.
Ogre3d is an 3d engine which can be used from C#.
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