Unless you enjoy rewriting your code every release, I’d suggest using OpenGL.  Performance is on par with DirectX in Windows, you get cross-platform support, and the API is stable across releases.

 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Gahl
Sent: Monday, October 30, 2006 9:39 AM
To: Development list for libsecondlife
Subject: Re: [libsecondlife-dev] LSO & CIL compiler

 

Or if your trying to maintain the cross platform support that
libsecondlife already has :-S


:-) yea... but for those using Windows, directX would be better... how about a generic wrapper over a provider model? If 'nix based, use OpenGL, if Windows, use DirectX. ...Or not... :-D

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