There is no way to technologically secure data. Apple, Microsoft, and the MPAA have pumped millions into DRM technology, and everytime they come out with something new, within days someone defeats the system. Cory Doctorow said it best in a speech he gave at Microsoft a while back, he basically said any time you encode a DVD or MP3 you have to sell the person buying the player the decryption sceme as well. This holds true for virtual worlds too; any time you figure out a way to lock down your content, you've got to hand over the keys by way of the client so you can interact with the people. Watermarking images and displaying less detailed objects is about then best way I know of to prevent all-out theft, but even that's not so much of a technolical solution to he problem as it is a social solution: if I can't show my best and brightest because it'll be stolen, then I won't show my best and brightest. Which I suppose is all ell and good, since that means the big corporations who can afford lawyers will be able to easily dominate any content market by flooding it with high-res, high-prim builds that they do not fear being stolen. Maybe that's what Linden Lab wants. What better way to eliminate the SL cottage industries than by "helping" them out with watermarked textures. Wow. That's pretty darn smooth of Linden Lab. -Andy (aka Jarod Godel) ________________________________________________________________________ Check out the new AOL. Most comprehensive set of free safety and security tools, free access to millions of high-quality videos from across the web, free AOL Mail and more.
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