There is no way to technologically secure data. Apple, Microsoft, and the MPAA 
have pumped millions into DRM technology, and everytime they come out with 
something new, within days someone defeats the system. Cory Doctorow said it 
best in a speech he gave at Microsoft a while back, he basically said any time 
you encode a DVD or MP3 you have to sell the person buying the player the 
decryption sceme as well. This holds true for virtual worlds too; any time you 
figure out a way to lock down your content, you've got to hand over the keys by 
way of the client so you can interact with the people.
 
 Watermarking images and displaying less detailed objects is about then best 
way I know of to prevent all-out theft, but even that's not so much of a 
technolical solution to he problem as it is a social solution: if I can't show 
my best and brightest because it'll be stolen, then I won't show my best and 
brightest. Which I suppose is all ell and good, since that means the big 
corporations who can afford lawyers will be able to easily dominate any content 
market by flooding it with high-res, high-prim builds that they do not fear 
being stolen.
 
 Maybe that's what Linden Lab wants. What better way to eliminate the SL 
cottage industries than by "helping" them out with watermarked textures. Wow. 
That's pretty darn smooth of Linden Lab.
 
 -Andy
 (aka Jarod Godel)
 
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