Interesting take on my email... I don't recall saying watermarking was useless. In fact, I was trying to agree with your statement that a watermark "doesnt deteriorate the texture significantly visually," though I was paying key attention to the qualifier "significantly." (I'm a bit touchy about image quality tonight after watching 1% JPEG compression change a nice, crisp image into a darkened, blurry one.) And the only thing I said about protecting DVD's, was to point out that no one's managed to do it effectively thus far. However if there's a gaping hole in my logic, where I compare the ability to bootleg DVD's via high-end software and the ability to grab key encrypted image and prims data when it talks to your video card, please educate me. I'm keen to know what kind of differences "multiplayer servers" offer. -Andy (aka Jarod Godel) -----Original Message----- From: [EMAIL PROTECTED] To: [email protected] Sent: Fri, 17 Nov 2006 12:08 AM Subject: Re: [Libsecondlife-dev] SecondLife asset security tuglyraisin wrote: *the only way to protect dvds is watermarking *watermarking is useless This is a strawman argument. A key difference between dvds and secondlife is that there are multiplayer servers involved. This provides a number of additional options. _______________________________________________ Libsecondlife-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/libsecondlife-dev ________________________________________________________________________ Check out the new AOL. Most comprehensive set of free safety and security tools, free access to millions of high-quality videos from across the web, free AOL Mail and more.
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