Interesting take on my email... I don't recall saying watermarking was 
useless. In fact, I was trying to agree with your statement that a watermark 
"doesnt deteriorate the texture significantly visually," though I was paying 
key attention to the qualifier "significantly." (I'm a bit touchy about image 
quality tonight after watching 1% JPEG compression change a nice, crisp image 
into a darkened, blurry one.)
 
 And the only thing I said about protecting DVD's, was to point out that no 
one's managed to do it effectively thus far. However if there's a gaping hole 
in my logic, where I compare the ability to bootleg DVD's via high-end software 
and the ability to grab key encrypted image and prims data when it talks to 
your video card, please educate me. I'm keen to know what kind of differences 
"multiplayer servers" offer.
  
 -Andy
 (aka Jarod Godel)
 
 -----Original Message-----
 From: [EMAIL PROTECTED]
 To: [email protected]
 Sent: Fri, 17 Nov 2006 12:08 AM
 Subject: Re: [Libsecondlife-dev] SecondLife asset security
 
  tuglyraisin wrote:
 *the only way to protect dvds is watermarking
 *watermarking is useless
 
 This is a strawman argument.
 
 A key difference between dvds and secondlife is that there are multiplayer 
servers involved. This provides a number of additional options. 
 
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