> When you look at the properties of an inventory item in SL, you can see > the values of Name, Description, Creator, Owner, Acquired, share with > group, allow anyone to copy, permissions, and price.
Correct, but that's accomplished using more then a single packet. Most of the Inventory* classes are built with the data returned from InventoryUpdate and InventoryDescendant packets, which don't include the name of owners/creators. I should be able to use Jesse's new blocking function to provide it. Although, Jesse, you may wish to add an optional timeout .GetAvatarName(uuid, [timeout]) and pass that into .WaitOne(), and have the function return null or throw an exception if it times out. > Output to a comma delimited text file, or other such form that can be > used in a spreadsheet or database programs would be nice. Currently it's possible to output your inventory to XML, which MS-Excel & MS-Access 2K3/2K7 should be able to open. Copying the iManager LS/DIR command and having it output to a CSV file would be trivial. > I have a feeling that you can't get at the properties that show in the > object editor, like size or what textures it has, unless you rez the > object, right? > I haven't looked at Asset storage format for objects yet. -- Mike Cortez _______________________________________________ Libsecondlife-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/libsecondlife-dev
