> When you look at the properties of an inventory item in SL, you can see 
> the values of Name, Description, Creator, Owner,  Acquired, share with 
> group, allow anyone to copy,  permissions,  and price.

Correct, but that's accomplished using more then a single packet.  Most 
of the Inventory* classes are built with the data returned from 
InventoryUpdate and InventoryDescendant packets, which don't include the 
name of owners/creators.  I should be able to use Jesse's new blocking 
function to provide it.

Although, Jesse, you may wish to add an optional timeout 
.GetAvatarName(uuid, [timeout])

and pass that into .WaitOne(), and have the function return null or 
throw an exception if it times out.

> Output to a comma delimited text file, or other such form that can be 
> used in a spreadsheet or database programs would be nice.

Currently it's possible to output your inventory to XML, which MS-Excel 
& MS-Access 2K3/2K7 should be able to open.  Copying the iManager LS/DIR 
command and having it output to a CSV file would be trivial.

> I have a feeling that you can't get at the properties that show in the 
> object editor, like size or what textures it has, unless you rez the 
 > object, right?
> 

I haven't looked at Asset storage format for objects yet.

--
Mike Cortez


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