That would be a good idea to add a timeout, but I do believe my code
has been replaced *grumblegrumble*

On 12/22/06, Michael Cortez <[EMAIL PROTECTED]> wrote:
> > When you look at the properties of an inventory item in SL, you can see
> > the values of Name, Description, Creator, Owner,  Acquired, share with
> > group, allow anyone to copy,  permissions,  and price.
>
> Correct, but that's accomplished using more then a single packet.  Most
> of the Inventory* classes are built with the data returned from
> InventoryUpdate and InventoryDescendant packets, which don't include the
> name of owners/creators.  I should be able to use Jesse's new blocking
> function to provide it.
>
> Although, Jesse, you may wish to add an optional timeout
> .GetAvatarName(uuid, [timeout])
>
> and pass that into .WaitOne(), and have the function return null or
> throw an exception if it times out.
>
> > Output to a comma delimited text file, or other such form that can be
> > used in a spreadsheet or database programs would be nice.
>
> Currently it's possible to output your inventory to XML, which MS-Excel
> & MS-Access 2K3/2K7 should be able to open.  Copying the iManager LS/DIR
> command and having it output to a CSV file would be trivial.
>
> > I have a feeling that you can't get at the properties that show in the
> > object editor, like size or what textures it has, unless you rez the
>  > object, right?
> >
>
> I haven't looked at Asset storage format for objects yet.
>
> --
> Mike Cortez
>
>
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>


-- 
--Jesse
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