That would be a good idea to add a timeout, but I do believe my code has been replaced *grumblegrumble*
On 12/22/06, Michael Cortez <[EMAIL PROTECTED]> wrote: > > When you look at the properties of an inventory item in SL, you can see > > the values of Name, Description, Creator, Owner, Acquired, share with > > group, allow anyone to copy, permissions, and price. > > Correct, but that's accomplished using more then a single packet. Most > of the Inventory* classes are built with the data returned from > InventoryUpdate and InventoryDescendant packets, which don't include the > name of owners/creators. I should be able to use Jesse's new blocking > function to provide it. > > Although, Jesse, you may wish to add an optional timeout > .GetAvatarName(uuid, [timeout]) > > and pass that into .WaitOne(), and have the function return null or > throw an exception if it times out. > > > Output to a comma delimited text file, or other such form that can be > > used in a spreadsheet or database programs would be nice. > > Currently it's possible to output your inventory to XML, which MS-Excel > & MS-Access 2K3/2K7 should be able to open. Copying the iManager LS/DIR > command and having it output to a CSV file would be trivial. > > > I have a feeling that you can't get at the properties that show in the > > object editor, like size or what textures it has, unless you rez the > > object, right? > > > > I haven't looked at Asset storage format for objects yet. > > -- > Mike Cortez > > > _______________________________________________ > Libsecondlife-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/libsecondlife-dev > -- --Jesse _______________________________________________ Libsecondlife-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/libsecondlife-dev
