Has the joint state machine for getting an SL client and the SL server mutually up and running been worked out?
Examining a number of boot sequence traces, one can discern some ping-pong style regularities along with some speed control behavior but I can't make out the states yet let alone the transitions. For example, as a very basic question, how does the client know that the server is done sending it cache information so that it can finish digesting what it has and turn control over to the user? Thanks in advance for any insight. Cheers, Scott _______________________________________________ Libsecondlife-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/libsecondlife-dev
