Yes, and that's exactly what I'm imagining is a state-machine driven boot
sequence.  You can watch the server proceed serially through all the
LayerData types from 1 to 55, sometimes doing nothing at a particular type
and moving quickly onto the next and sometimes dropping off some
ObjectUpdates, ImageDatas, AgentAnimations and so forth at a particular
level.

I was imagining that the client was following along in synchrony and would
stop at a level (by not ACKing) to make additional requests at that level.
 This is the state machine that my addled mind's eye was trying to see in
the fog.

Cheers, Scott

> What is your definition of idle? At that point the server would be
> sending the client LayerData packets to describe the terrain/wind/clouds
> and ObjectUpdate + other object packets to describe the surrounding
> world, along with handling any requests from the client for more data. I
> guess I'm not following what you are trying to find?
> _______________________________________________
> Libsecondlife-dev mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/libsecondlife-dev
>

_______________________________________________
Libsecondlife-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/libsecondlife-dev

Reply via email to