[EMAIL PROTECTED] wrote: > Does the term "Script" in such message names as: > > ScriptAnswerYes > ScriptQuestion > ScriptControlChange > ForceScriptControlRelease > SetScriptRunning > ScriptReset > RezScript > > ScriptDialogReply > ScriptDialog > > have any relationship to LSL scripts? If so, since ScriptDialog is > sim->viewer and ScriptDialogReply is viewer->sim, does this mean that > a sim can trigger the running LSL script on a viewer and retrieve > the results? > > Also if so, does RezScript mean a sim can inject an LSL script into > an object and then run it as above? > > Thanks for any insight. > > Cheers, Scott > >
ScriptDialog / ScriptDialogReply are for dialog boxes created by scripts that ask an avatar a question and the avatar presses a button to reply. The viewer doesn't have an LSL interpreter and no actual LSL bytecode is ever sent to viewers, scripts are all run on the simulators. If I recall RezScript was a viewer->sim command that tells the sim to instantiate a script that's been put in to the inventory of an object in a simulator, but I'm not positive. You can find a lot of this out with SLProxy and some trial and error. _______________________________________________ Libsecondlife-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/libsecondlife-dev
