[EMAIL PROTECTED] wrote:
> Does the term "Script" in such message names as:
>
> ScriptAnswerYes
> ScriptQuestion
> ScriptControlChange
> ForceScriptControlRelease
> SetScriptRunning
> ScriptReset
> RezScript
>
> ScriptDialogReply
> ScriptDialog
>
> have any relationship to LSL scripts?  If so, since ScriptDialog is
> sim->viewer and ScriptDialogReply is viewer->sim, does this mean that
> a sim can trigger the running LSL script on a viewer and retrieve
> the results?
>
> Also if so, does RezScript mean a sim can inject an LSL script into
> an object and then run it as above?
>
> Thanks for any insight.
>
> Cheers, Scott
>
>   

ScriptDialog / ScriptDialogReply are for dialog boxes created by scripts 
that ask an avatar a question and the avatar presses a button to reply. 
The viewer doesn't have an LSL interpreter and no actual LSL bytecode is 
ever sent to viewers, scripts are all run on the simulators. If I recall 
RezScript was a viewer->sim command that tells the sim to instantiate a 
script that's been put in to the inventory of an object in a simulator, 
but I'm not positive. You can find a lot of this out with SLProxy and 
some trial and error.
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