On Sat, Mar 26, 2016 at 11:17 PM,  <[email protected]> wrote:
> I am currently working on an addon for node and it requires libuv's async
> feature but somehow I am getting a segfault when creating an async handle
> and immediately destroying it.
>
> Why is this happening and what am I doing wrong?
>
>
> static uv_async_t asyncHandle;
>
> static void Callback(uv_async_t* handle) {
> }
>
> void Function(const Nan::FunctionCallbackInfo<v8::Value>& info) {
>   uv_async_init(uv_default_loop(), &asyncHandle, Callback);
> }
>
> void Function2(const Nan::FunctionCallbackInfo<v8::Value>& info) {
>   uv_close(reinterpret_cast<uv_handle_t*>(&asyncHandle), nullptr);
> }

I'm going to guess that your actual code has a `free(asyncHandle)` or
`delete asyncHandle` in it?  You can't release the handle's memory
until the close callback has been called (where you pass nullptr.)

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