Actually there is no allocation and de-allocation here, as the asyncHandle 
is statically stored.

Am Sonntag, 27. März 2016 11:12:22 UTC+2 schrieb Ben Noordhuis:
>
> On Sat, Mar 26, 2016 at 11:17 PM,  <[email protected] <javascript:>> 
> wrote: 
> > I am currently working on an addon for node and it requires libuv's 
> async 
> > feature but somehow I am getting a segfault when creating an async 
> handle 
> > and immediately destroying it. 
> > 
> > Why is this happening and what am I doing wrong? 
> > 
> > 
> > static uv_async_t asyncHandle; 
>

^^^^^ Here
 

> > 
> > static void Callback(uv_async_t* handle) { 
> > } 
> > 
> > void Function(const Nan::FunctionCallbackInfo<v8::Value>& info) { 
> >   uv_async_init(uv_default_loop(), &asyncHandle, Callback); 
> > } 
> > 
> > void Function2(const Nan::FunctionCallbackInfo<v8::Value>& info) { 
> >   uv_close(reinterpret_cast<uv_handle_t*>(&asyncHandle), nullptr); 
> > } 
>
> I'm going to guess that your actual code has a `free(asyncHandle)` or 
> `delete asyncHandle` in it?  You can't release the handle's memory 
> until the close callback has been called (where you pass nullptr.) 
>

-- 
You received this message because you are subscribed to the Google Groups 
"libuv" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at https://groups.google.com/group/libuv.
For more options, visit https://groups.google.com/d/optout.

Reply via email to