Uhmm, my apologies I've just found out the cause for this issue, it's not 
libuv's fault as it seems that the library I am working with is causing 
some kind of code corruption.

Thank you anyway for your help :).

Am Sonntag, 27. März 2016 08:46:07 UTC+2 schrieb [email protected]:
>
> I am currently working on an addon for node and it requires libuv's async 
> feature but somehow I am getting a segfault when creating an async handle 
> and immediately destroying it.
>
> Why is this happening and what am I doing wrong?
>
>
> static uv_async_t asyncHandle;
>
> static void Callback(uv_async_t* handle) {
> }
>
> void Function(const Nan::FunctionCallbackInfo<v8::Value>& info) {
>   uv_async_init(uv_default_loop(), &asyncHandle, Callback);
> }
>
> void Function2(const Nan::FunctionCallbackInfo<v8::Value>& info) {
>   uv_close(reinterpret_cast<uv_handle_t*>(&asyncHandle), nullptr);
> }
>
>

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