Do you mean windowReference.appearanceOptions.mask = maskMemberReference  ?

-- MW

Ronald Woodland wrote:

Thank you. Of course, I had seen the Display Template tab in the Property Inspector ...but I didn't put it with this feature until you connected it for me here. I agree that this is a cleaner implementation in most respects. I am still surprised that it can't still be done within a script, however.

Anyway, it's works now. Thanks for you help. You may now all return to the real questions.

Ron Woodland
St. George, UT


On Mar 8, 2005, at 2:30 PM, Sean Wilson wrote:

does anyone know how attaching a mask to a window can be implemented in DMX 2004?


You use the Display Template tab of the PI to assign a bitmap to be your window mask. In order to be presented with the Display Template tab, you need to activate the stage window with no sprites selected on it.
One of the nice things about MX2004 is that this assignment is done in the file that is opened in the window rather than the file that is opening it (if I made any sense), and you can now mask the stage window (if you so desire).

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