There is a long standing, deeply embedded bug in Director that can cause
this when sprites are in frame one. It is affectionally referred to as
"The Frame One Bug".

Kraig
 
     | Thanks roymeo,
     | 
     | Combined with Kraigs answer, that's a good place to 
     | start, as I am using a timeout object in the same 
     | channel that I discovered was causing the anomaly.
     | 
     | Cheers

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