It can't be a bug because bug that has existed since version 4.0 would have
been fixed by now 8)

The problem is not simple... On frame 1 Director initializes the sprites while the player is still paused, and this changes the expected chain of events that some asset Xtras (3rd party or internal ones) must respond to. This can be made worse by Lingo that is attached to prepareFrame or beginSprite handlers...


Quick advice: just ignore frame 1 on ALL of your movies. Just start always of frame 2 (this is something I do automatically since D4).

Regards,
Mauricio
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