Florian,

When you say "produced an error", what are you referring to?  Ususally,
I have all of my script instances/behaviors return error codes in all of
their handlers.  That way, if a problem occurs, I return a -1 or -252 or
whatever, and a 0 or reference to an object if everything worked out OK.
Conditionals can then determine what to do if the call failed.  I find
good coding has mechanisms in place to trap errors, and handle them if
they occur.  Why quell "Script Error" messages when you can write code
that doesn't cause them in the first place?

Brian Romanko
Lead Developer - Neo/SCI Corporation
Member - Greater Rochester Macromedia User Group



> -----Original Message-----
> Hi!
> 
> I am looking for a possibility to detect which script 
> (especially script
> instances) produced an error in projectors in order to 
> automatically remove it from the actorlist.
> 
> Something like
> 
> on alertHook me,,,,errorComingFrom
>   deleteOne (the actorlist, errorComingFrom)
> end
> 
> I think you know what i mean.
> 
> best regards, Florian

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