I think this works, but I'm not current on LDM quirks:
tell sprite(intLinkedMovieSpriteNum)
importFileInto member("toImportinto", "internal"), strFileName
end tell
A number of different ways to set this up, but the basic thing to remember is that
between "tell" and "end tell" the context of lingo switches from the current movie to
the ldm in the targeted sprite. You could also call a handler in the ldm in this
manner.
Steph
-----Original Message-----
From: the nightboy [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 29, 2002 10:53 AM
To: [EMAIL PROTECTED]
Subject: <lingo-l> linked director movie question
another question.
I am using a technique I saw on DOUG.
Linked external movies.
I am trying to importFilInto a member of one of the movies that is linked
internally to the main movie.
Something akin to a MovieClip in flash, but I do not know how to target the
cast and/or members of this internal movie.
Has anyone ever tried this, if so could you point me in the right direction
Brian Douglas (:ub)
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