>I think this works, but I'm not current on LDM quirks:
>
>tell sprite(intLinkedMovieSpriteNum)
> importFileInto member("toImportinto", "internal"), strFileName
>end tell
>
>A number of different ways to set this up, but the basic thing to remember
>is that between "tell" and "end tell" the context of lingo switches from
>the current movie to the ldm in the targeted sprite. You could also call
>a handler in the ldm in this manner.
>
>Steph
I have a behavior in the LDM that calls it from itself, but it does not
recognize the path. Are you saying that I have to have the current movie
tell the ldm, and then it will recognize the path?
b
Brian Douglas (:ub)
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