You are trying to get the loc of a member. Since a member can't have a loc,
you can keep on trying 'til the cows come home...
try this: (put it in a behavior and drop it on a sprite, hit play and click
the sprite)
--------
property mySprite
on beginSprite me
mySprite = sprite(me.spriteNum) --- get the current sprite's number, and
access the sprite
end
on mouseUp me
put mySprite.loc
put mySprite.locH
put mySprite.locV
end
---------
you can set the loc of sprite a to the loc of sprite b by simply doing:
sprite(a).loc = sprite(b).loc
HTH,
Chris.
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 14, 2002 9:40 AM
Subject: <lingo-l> re: sprite loc
> Hi list
>
> How can one set the loc of a sprite to the loc of another sprite. I've
been trying this
>
> on startMovie
> global gy,gx,gDegrees,gRadius
> set gx = the loch of member 11
> set gy = the loch of member 11
> put gx,gy
> set gDegrees = 0
> set gRadius = 50
> end
>
> the last script always returns values 0,0
>
> Many thanks!
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