Hi Rachid, Member 11 is a cast member and therefore has no location on screen, refer to sprite 11 etc.
also note I changed the second line to 'locV' of sprite 11 to get the vertical component. (untested) on startMovie global gy,gx,gDegrees,gRadius set gx = the locH of sprite 11 set gy = the locV of sprite 11 put gx,gy set gDegrees = 0 set gRadius = 50 end HTH Dave ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, February 14, 2002 8:40 AM Subject: <lingo-l> re: sprite loc > Hi list > > How can one set the loc of a sprite to the loc of another sprite. I've been trying this > > on startMovie > global gy,gx,gDegrees,gRadius > set gx = the loch of member 11 > set gy = the loch of member 11 > put gx,gy > set gDegrees = 0 > set gRadius = 50 > end > > the last script always returns values 0,0 > > Many thanks! ________________________________________________________________________ This email has been scanned for all viruses by the MessageLabs SkyScan service. For more information on a proactive anti-virus service working around the clock, around the globe, visit http://www.messagelabs.com ________________________________________________________________________ [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
