You set the loc of your sprite every time an enterframe occurs, so it won't
get you far

>   fullStageHeight = the stageBottom - the stageTop
>   fullStageWidth  = the stageRight  - the stageLeft
>   halfStageHeight = fullStageHeight / 2
>   halfStageWidth  = fullStageWidth  / 2
>   a = halfStageHeight *0.90
>   sprite(4).locH = 75
>   sprite(4).locV = 163

Try doing the above on beginSprite...
Use properties for your width and height things.


>   repeat with n = -1500 to  1500
>     t = float(n)/float(1500)
>     sprite(4).locH = 1.0* a * (t   0.05) halfStageHeight/2
>     sprite(4).locV = 2.0  * a * (t * t  0.05)
>     sprite(4).rotation = n/10
>     updateStage
>   end repeat

Drop the repeat on this one and use a count variable....

HTH,

Chris.


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