You set the loc of your sprite every time an enterframe occurs, so it won't get you far
> fullStageHeight = the stageBottom - the stageTop > fullStageWidth = the stageRight - the stageLeft > halfStageHeight = fullStageHeight / 2 > halfStageWidth = fullStageWidth / 2 > a = halfStageHeight *0.90 > sprite(4).locH = 75 > sprite(4).locV = 163 Try doing the above on beginSprite... Use properties for your width and height things. > repeat with n = -1500 to 1500 > t = float(n)/float(1500) > sprite(4).locH = 1.0* a * (t 0.05) halfStageHeight/2 > sprite(4).locV = 2.0 * a * (t * t 0.05) > sprite(4).rotation = n/10 > updateStage > end repeat Drop the repeat on this one and use a count variable.... HTH, Chris. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
