> 1) If I have a Shockwave game that uses an external shockwave audio sound file
> to play music within my game, what happens when that game is saved from
> the web page to a local hard-drive? The movie will then surely generate errors
> if the external file is not to be found (assuming the file was
> referenced as a relative link). Is the only solution with regard to
> downloading Shockwave movies with external files to just embed the files into
> the 
> movie? Or are external files detected and downloaded together with the movie?
> 
> 2) Most importantly, this problem will also arise when external text files are
> used to store game settings/hi-score lists etc.
> As far as I know it's not possible to embed text member files internally for
> use with the FileIO Xtra, so how can the external text data be downloaded
> intact with the movie?

How about storing this stuff in an unprotected external cast that you save
via lingo when you update the info? I would think that a linked cast would
get downloaded with the movie... but I'm just being logical, haven't tested
it.

-Kurt

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