> 1) If I have a Shockwave game that uses an external shockwave audio sound file > to play music within my game, what happens when that game is saved from > the web page to a local hard-drive? The movie will then surely generate errors > if the external file is not to be found (assuming the file was > referenced as a relative link). Is the only solution with regard to > downloading Shockwave movies with external files to just embed the files into > the > movie? Or are external files detected and downloaded together with the movie? > > 2) Most importantly, this problem will also arise when external text files are > used to store game settings/hi-score lists etc. > As far as I know it's not possible to embed text member files internally for > use with the FileIO Xtra, so how can the external text data be downloaded > intact with the movie?
How about storing this stuff in an unprotected external cast that you save via lingo when you update the info? I would think that a linked cast would get downloaded with the movie... but I'm just being logical, haven't tested it. -Kurt [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
