I have concerns about using external files with my Shockwave movies. 1) If I have a Shockwave game that uses an external shockwave audio sound file to play music within my game, what happens when that game is saved from the web page to a local hard-drive? The movie will then surely generate errors if the external file is not to be found (assuming the file was referenced as a relative link). Is the only solution with regard to downloading Shockwave movies with external files to just embed the files into the movie? Or are external files detected and downloaded together with the movie?
2) This problem will also arise when external text files are used to store game settings/hi-score lists etc. Does anyone have any answers? 3) On that note, is there a Lingo command that will detect if certain external files are present or not? That's one way to avoid unwanted error messages I guess. Drekinn "It's not a bug, it's a random feature." [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]