Ok I have it working like this at the moment:

On exitaction me, whichmodel
  if (whichmodel.name) <> "cone01" then
    if (whichmodel.name) <> "ROOKPLY1R" then
      if (whichmodel.name) <> "ROOKPLY1L" then
        if (whichmodel.name) <> "ROOKPLY2R" then
          if (whichmodel.name) <> "ROOKPLY2L" then
            scene.model(whichmodel.name).shader.emissive = rgb(0,0,0)
            cursor -1
          end if
        end if
      end if
    end if
  end if
End

On enteraction me, whichmodel
  if (whichmodel.name) <> "cone01" then
    if (whichmodel.name) <> "ROOKPLY1R" then
      if (whichmodel.name) <> "ROOKPLY1L" then
        if (whichmodel.name) <> "ROOKPLY2R" then
          if (whichmodel.name) <> "ROOKPLY2L" then
            scene.model(whichmodel.name).shader.emissive =
rgb(127,127,127)
            member("outbox").text = "Position:" &&
string(whichmodel.name)
            cursor 200
          end if
        end if
      end if
    end if
  end if
end



Any other ideas of an easier way, maybe a list but I'm not sure how to
get it working

-KEV-



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Kevin Mccarthy
Sent: 08 March 2002 17:37
To: [EMAIL PROTECTED]
Subject: <lingo-l> mouseunderloc & changing shader depending ???

Hi all,

I�m trying to build chess in 3D and I am detecting what�s under the
mouse loc or not and in turn change it�s color, but am having difficulty
in a small section:

if (whichmodel.name) <> "cone01" then

I would like to say �or� another model  , so I can refer to more models
that don�t need to be affected i.e

if (whichmodel.name) <> "cone01" or "cone02" then


But lingo doesn�t like this, can anyone recommend a way of doing this, I
thought about putting them into a list and referring to that, but again
I can�t get that to work..???

Any idea�s

Kind regards

-KEV-


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