Can you explain this bit clearer please..
where = getOne(listOfNames, whateeverYouWantToTestFor)
if where > 0 then
-- found it
else
-- not in the list
end if
for instance if I make the list in my on beginsprite:
listOfNames = list("cone01", "ROOKPLY1R", "ROOKPLY1L", "ROOKPLY2R",
"ROOKPLY2L")
and then I need to get this recognised in the other statement, something
like this:
On exitaction me, whichmodel
if (whichmodel.name) <> listOfNames then
scene.model(whichmodel.name).shader.emissive = rgb(0,0,0)
cursor -1
end if
can you correct me!
-KEV-
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