I don't have director handy, so I'm not sure if this wil work, but I use
the clearCache command to purge out text objects that don't want to
update like they should (when using getNetText for example).  It tends
to work rether well for that, so it may work for your problem.

It's just on one liner, ie:

On exitFrame me
        clearCache
End

Hope that helps
-J

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Michael Nadel
Sent: Wednesday, April 10, 2002 10:23 AM
To: [EMAIL PROTECTED]
Subject: <lingo-l> animation slows down as progresses!!


Hey guys,

I really need help, and I'm sure there's a simple way to do this, I just
don't know how!

I am running animations on the stage (big pictures 640 X 440 px,
imported as
gifs and not BMPs), and I'm running hundreds of pictures in succession.
As
you can imagine, after a short while the animation slows down and starts
getting very jerky. This is because the program's memory is getting
over-loaded. For some reason it seems that Director is saving all the
previous pictures of the animation in it's memory as it runs the
animation.
So, can anyone please tell me how to purge the previous castmembers from
the
memory, so that every few seconds I can get the animation to start off
fresh
again??

I've already tried the "unload" command in Lingo, but it doesn't seem to
help! I've also tried the "preload" command, as in:
member(fromWhere).preload(toWhere) - also with no luck! - after a few
seconds the animation slows down dramatically! Any ideas?

Thanks so much for any help!

Michael Nadel
[EMAIL PROTECTED]
Mediart - Multimedia as an Art Form









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