Hi Michael,
I've done several done animations, a lot of which were either 1/2 or 3/4
screen. One of the things that we have done was to index the graphics using
a palette. I recently did an animation that was over half the screen. The
graphics were dropped down to 8 bit with a super palette, and they looked
great. Any frames that did not have something changing on the graphic is
where I used the 'Unload' statements.
Hope this helps
---------------------------
Carl D. Earnhart II
Software Engineer
DxR Development Group, Inc.
150 E. Pleasant Hill Rd.
Carbondale, Illinois 62901
---------------------------
systemSpecs: PowerPC G4 400, 320RAM, OS 9.1
> Hey guys,
>
> I am running animations on the stage (big pictures 640 X 440 px, imported as
> gifs and not BMPs), and I'm running hundreds of pictures in succession. As
> you can imagine, after a short while the animation slows down and starts
> getting very jerky. This is because the program's memory is getting
> over-loaded. For some reason it seems that Director is saving all the
> previous pictures of the animation in it's memory as it runs the animation.
> So, can anyone please tell me how to purge the previous castmembers from the
> memory, so that every few seconds I can get the animation to start off fresh
> again??
>
> I've already tried the "unload" command in Lingo, but it doesn't seem to
> help! I've also tried the "preload" command, as in:
> member(fromWhere).preload(toWhere) - also with no luck! - after a few
> seconds the animation slows down dramatically! Any ideas?
>
> Thanks so much for any help!
>
> Michael Nadel
> [EMAIL PROTECTED]
> Mediart - Multimedia as an Art Form
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