Hi, >>Oh and one last thing, I have saved all your useful replies as >>references. > >And discarded mine, I assume. After all I am a *Macintosh* user. ;)
No, I didn't do that. I did save it. Actually this is the first time I know that you are a Mac user. Also, I think that the book you wrote did not even have the word 'Mac' at all on the front, back cover or initial few pages. At least I don't remember seeing it. (But I'll check on it) > >>Adjusting volume with a slider >> >>http://www.director-online.com/accessArticle.cfm?id=233 >> >> >>I am a little lost. Actually, I wanted to create a horizontal >>slider. This article shows a vertical one. >> >>So I substituted all the locV for locH , mouseV for mouseH and >>pSliderBottom for pSliderLeft in the code. > >Not a bad start... OK, here's the code, reworked, with some >comments. > >Enjoy! Thank you. This is indeed a nice surprise. But I am still not quite sure how to use this behavior. I attach it to the sprite, in this case, the volume control button I have created. The button is in a single frame in the score. I think I do not need to specify which sound channel it is in. (as the getPropertyDescriptionList states that the channels are from 1 - 8) So I dragged the sound into the score as well. In the article, it reads: 'In this behavior, I'll make the assumption that the slider trough member is in the sprite channel just below the slider knob.' Am I correct to assume that this means that the sound channel is in channel 1? I tried this but it didn't work. So I tried it in channel 2 but it didn't work either. I know that channels 3 to 8 must be set by lingo. Sorry, but how do I go about it? Which of the steps I took are wrong? Noelle. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
