Cole Tierney wrote > I've got a situation where adding a behaviour to a fully instaniated > sprite causes it to block mouse events from other sprites in lower > channels. The newly added behavior instance has no mouse events. > Director 8 Mac authoring. > > Any thoughts or similar experiences?
Hi, Does the behaviour you are adding have an ancestor property? (Director seems pass the events on to the Ancestors but then doesn't back-track and pass them on to other sprites in lower channels if the ancestor doesn't have the mouse event handler) Luke [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
