Cole Tierney wrote

> I've got a situation where adding a behaviour to a fully instaniated
> sprite causes it to block mouse events from other sprites in lower
> channels. The newly added behavior instance has no mouse events.
> Director 8 Mac authoring.
> 
> Any thoughts or similar experiences?

Hi,

Does the behaviour you are adding have an ancestor property? (Director seems
pass the events on to the Ancestors but then doesn't back-track and pass
them on to other sprites in lower channels if the ancestor doesn't have the
mouse event handler)

Luke

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