> I'm still not sure how you'll present that to the user,
nor am I

> unless you have an adventure game
it's not meant to be one but
> like language parser built in!
a language parser would be a fine solution. If anyone could tell me how such
a parser is done, I'd try, otherwise I'd simplify things

> Is this all to make things as hard as possible on you?
I have fun in creating things that seem impossible for me the moment I start
working on them.

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