> I'm still not sure how you'll present that to the user, nor am I > unless you have an adventure game it's not meant to be one but > like language parser built in! a language parser would be a fine solution. If anyone could tell me how such a parser is done, I'd try, otherwise I'd simplify things
> Is this all to make things as hard as possible on you? I have fun in creating things that seem impossible for me the moment I start working on them. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
