At 16:16 -0400 06/11/2002, Randal wrote:
>Here's a question I have been thinking about recently.
I find your approach intriguing but I have to point out something
that might be a major problem for you, if it's as fallacious as I
think it might be.
>Most machines these days, though, have Shockwave installed.
While Macromedia would like us to believe that, I strongly doubt it's
as true as they'd want us to think. There are two things to consider
here:
1. A not inconsiderable number of users are not allowed to alter
their systems by IT wonks, and so can't or won't have Shockwave; and
2. We don't know how *current* the sWave installs are in other
locations. They could be versions < 8.5, which would hose your 3D.
Also, I know there is no sWave for UNIX. I don't know if there is a
QTVR for 'nix, but I would not consider it unlikely. I would lay
money that, if there is not yet a QTVR for UNIX, it will be out
*before* the sWave for UNIX. So by going Shockwave you might
sacrifice a large slice of users who simply *cannot* get the plugin
required, because it does not exist.
>All I want is to be able to put a VR image in a web page and have
>95% of viewers see it without having to download and install any
>software.
I don't think you will be able to get that to happen no matter what
you use. 95 percent is an unrealistic number in a world populated by
wildly-changing tech and no-neuroned Microsoft drones. If you really
want to ensure maximum compatibility I'd suggest putting both
versions out there and letting users choose by clicking (or perhaps
with a JavaScript detection routine) which version to load. Even then
you might not get better than 80 or 90 percent, what with WebTV, AOL,
older browsers and such.
--
Warren Ockrassa | http://www.nightwares.com/
Director help | Free files | Sample chapters | Freelance | Consulting
Author | Director 8.5 Shockwave Studio: A Beginner's Guide
Published by Osborne/McGraw-Hill
http://shop.osborne.com/cgi-bin/osborne/0072195622.html
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