Greetings All,

I am working on an experiment in colors, it involves displaying different 
colors which correspond with a number generated through a calculation which 
gets progressively larger. I convert the number into a hexString and save it 
in a variable. I cannot get the color to change, it only reverts back to the 
sprite's original color -black-.

Can you give me some indication of what i am doing wrong?

--sprite 1 is a 1bit black rectangle
-- both of these handlers are in the same script attached to sprite(1)


on mouseDown me

  sprite(1).color = rgb("#FF0000") --works fine, turns sprite red
  updateStage                      --pg. 264 Special Ed. Using MM Dir. 8
                                   --author: Gary Rosenzweig
end


on mouseUp me

  hexN = "FF0000"     --same hex value as above

  hexNumWsharp = "#" & hexN  --adds sharp

  hexWquotes = QUOTE & hexNumWsharp & QUOTE  --adds quotes

  sprite(1).color = rgb(hexWquotes)  --returns the sprite color to black
  updateStage                        --what am I missing?

end


I realize that I could split the 6 digit hex number into three groups of 2 
and convert each back into dec numbers, then use the rgb(rr,gg,bb) style to 
accomplish the task. I would however like to know why the above code does 
not work / what I have missed...

I use the digest form of the list so pardon my belated response to any 
posts,

humbly,

Justin

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