hiya all,
>it sounds like you might have a linked sound cast member laying
>around that worked on win because the sound file is still where you
>left it.
i just checked. all my sound cast members are linked= FALSE
>it shouldn't have a significant effect except that Director's sound
>compression when making a DXR
so director compresses my sounds when i make a dxr... could that somehow be
responsible for them not playing anymore?? i mean, really it shouldnt, coz
if director compresses sounds then it should just as well be able to still
read them afterwards, but... errrr...
>How are these SWAs used? As #sound members or #SWA?
they are #swa members. i put them into the cast via insert - media -
shockwave audio. the original swa files are still in the same relative place
as when i inserted them.
>& which syntax of fadeIn (& fadeOut) are you using?
>By this I mean that there is a difference between
>sound fadeIn
>sound().fadeIn
whenever i call up a new sound i have this (either in a beginSprite script
or in a movie script that's called by on mouseUp):
sound(1).queue([#member: member("somesound", 4)])
sound(1).play()
sound(1).fadeIn(1000)
finally, i just made a test movie on the mac with just one imported mp3
#sound cast member (linked= FALSE) and this script
on startMovie
sound(1).queue([#member: member("mysound", 4)])
sound(1).play()
sound(1).fadeIn(1000)
end
then i made a projector. lo and behold, it works. the sound gets played.
however, the self-same few lines of script in the on startMovie script in my
project dont work.
bother bother bother.
thanks,
heike
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