I'm going to have to go on record as agreeing with Buzz.

And with Tom.  :-)

>From the practical standpoint of what the mind expects, far models rendering
in front of near models is indeed the root "unexpected behavior:" Q: Who is
the customer here? A: The developer; the end-user. According to most quality
assurance guidelines I've ever worked under, Macromedia and the Director
Product Team have not, in this case, met the customer's requirement that
models in the 3D environments they create in Director appear in correct
apparent distance order. In the strictest of all global terms, THAT is was
is defined as a bug.

Now, with that said, we turn to the technical side. Tom is correct in saying
that, because what is actually happening is not an "unexpected behavior"
from the vendor's viewpoint -- that the 3D engine is performing exactly as
implemented -- it cannot be classified as a bug. As far as Macromedia's
tracking databases are concerned, it shouldn't be. But it should most
definitely be logged as a customer requirement not met by the development
team, and an issue to be dispositioned in the next release.

���������������������������
Christopher Watson
Sr. Software Engineer
Interactive Web Media
Lightspan, Inc.
Tel 858.824.8457
Fax 858.824.8001
___________________________


-----Original Message-----
From: Buzz Kettles [mailto:[EMAIL PROTECTED]]
Sent: Friday, August 02, 2002 2:32 PM
To: [EMAIL PROTECTED]
Subject: RE: <lingo-l> dear macromedia (bug again)


I have to disagree Tom
(& I certainly know & understand the semantics involved in labelling 
something a bug)

In this case, however, one of the primary premises of working in 3D 
space is that nearer objects render in front of further objects

This fails that primary premise.

my 2 cents

-Buzz
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