>I have to disagree Tom
>(& I certainly know & understand the semantics involved in labelling 
>something a bug)
>
>In this case, however, one of the primary premises of working in 3D 
>space is that nearer objects render in front of further objects
>
>This fails that primary premise.


The fact that blended and alpha'd textures don't even get involved in 
the z-buffer (but are drawn based on distance) is fair enough, that's 
a limitation of the current system. It shouldn't be that way, or it 
should be optional (in that same sense as is usefastquads). I should 
be able to choose faster rendering or more correct layering. For many 
applications it would be fine if the performance was noticeably 
lower, if things drew in the right place.

All in all I think it's a feature request, not a bug, but it is a 
great shame even if it's a known issue. Writing a tech note won't fix 
it either, and there are many cases that can't easily be worked 
around.

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