what happens to the member().mediaReady?

(when does it go true)

hth
-Buzz

At 4:46 PM -0400 9/3/02, you wrote:
>hi all -
>i'm trying to load a somewhat heavy quicktime video off a cd through 
>lingo (~30MB). I have a static sprite (a regular old bmp) sitting on 
>the stage, i turn on the preload property of the qt, preload the 
>member, and then switch the static sprite's member to the qt video 
>once the quicktime's loaded property is true.
>
>my problem is, it seems that the loaded property returns true before 
>the video is actually loaded into memory, causing a nice blank type 
>appearance while it finishes loading. I've been watching win 2k 
>pro's memory inspector, and it shows the memory climbing (about the 
>size of the movie file size) after loaded returns true.
>
>is there a better way? i've tried checking the "streaming" property, 
>but it seems from reading d8.5 help that steaming applies to network 
>steaming.
>
>i'm preloading w/
>pMemberToChangeTo.preload=1
>preLoadMember pMemberToChangeTo
>
>where pMemberToChangTo is a reference to the video member
>
>i'm check the load status w/
>if pMemberToChangeTo.loaded<>1 then
>       pStatus=12
>       put "loading"
>else
>       put "loaded"
>       pStatus=11
>end if
>
>where pStatus just indicates to other code where to go.
>
>
>Any help/advice is very much appreciated,
>
>Evan
>
>
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