hi all -
i'm trying to load a somewhat heavy quicktime video off a cd through 
lingo (~30MB). I have a static sprite (a regular old bmp) sitting on the 
stage, i turn on the preload property of the qt, preload the member, and 
then switch the static sprite's member to the qt video once the 
quicktime's loaded property is true.

my problem is, it seems that the loaded property returns true before the 
video is actually loaded into memory, causing a nice blank type 
appearance while it finishes loading. I've been watching win 2k pro's 
memory inspector, and it shows the memory climbing (about the size of 
the movie file size) after loaded returns true.

is there a better way? i've tried checking the "streaming" property, but 
it seems from reading d8.5 help that steaming applies to network steaming.

i'm preloading w/
pMemberToChangeTo.preload=1
preLoadMember pMemberToChangeTo

where pMemberToChangTo is a reference to the video member

i'm check the load status w/
if pMemberToChangeTo.loaded<>1 then
        pStatus=12
        put "loading"
else
        put "loaded"    
        pStatus=11
end if

where pStatus just indicates to other code where to go.


Any help/advice is very much appreciated,

Evan


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