Yep, I checked that too after I wrote the email. Same thing. Loaded and 
mediaReady are responding the same.  Very odd functionality. Also, when 
I switch the sprite's member (when the member comes back loaded), the 
screen hangs, doesn't respond to rollovers, etc - but i know it's 
actually working behind the scenes - again just by looking at the memory 
crawl up in win2k monitor.  Maybe it's just too much stress for the box 
to actually preload 50MB off a cd, but I couldn't find anything that 
says that I'm doing stuff beyond Director's means so......anyone 
actually ever try to do this successfully before?

thx again,

Evan

Buzz Kettles wrote:

> what happens to the member().mediaReady?
>
> (when does it go true)
>
> hth
> -Buzz
>
> At 4:46 PM -0400 9/3/02, you wrote:
>
>> hi all -
>> i'm trying to load a somewhat heavy quicktime video off a cd through 
>> lingo (~30MB). I have a static sprite (a regular old bmp) sitting on 
>> the stage, i turn on the preload property of the qt, preload the 
>> member, and then switch the static sprite's member to the qt video 
>> once the quicktime's loaded property is true.
>>
>> my problem is, it seems that the loaded property returns true before 
>> the video is actually loaded into memory, causing a nice blank type 
>> appearance while it finishes loading. I've been watching win 2k pro's 
>> memory inspector, and it shows the memory climbing (about the size of 
>> the movie file size) after loaded returns true.
>>
>> is there a better way? i've tried checking the "streaming" property, 
>> but it seems from reading d8.5 help that steaming applies to network 
>> steaming.
>>
>> i'm preloading w/
>> pMemberToChangeTo.preload=1
>> preLoadMember pMemberToChangeTo
>>
>> where pMemberToChangTo is a reference to the video member
>>
>> i'm check the load status w/
>> if pMemberToChangeTo.loaded<>1 then
>>     pStatus=12
>>     put "loading"
>> else
>>     put "loaded"
>>     pStatus=11
>> end if
>>
>> where pStatus just indicates to other code where to go.
>>
>>
>> Any help/advice is very much appreciated,
>>
>> Evan
>>
>>
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