----- Original Message ----- From: "Brad Hile" <[EMAIL PROTECTED]> > > I may be completely off track here but could you use an initialising script > on the flash sprite to force the update or in fact to control the sprites > member - something like:
I don't get the basic principle of what you are suggesting. Could you explain a bit more please? The problem with the score is that there is no way (in code) to *tell* the score what member type is has in a particular sprite channel. Setting the type property simply sets the number (IIRC, anyway) it doesn't actually force the stage to change its internal properties. The only thing that does seem to cause the stage to update is a playhead move. updateStage doesn't work 100% properly either, in case you're wondering. - Robert [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
